Devlog 009 / Interface & Encounter UpdateInterface & Encounter Update
The Memorial Weekend playtest build added a visual UI refresh, deeper Traveler Interview character creation, a cinematic intro, better inventory, choice-based Old Road travel, interactive combat options, road defeat consequences, and playtest guidance.
Current Work / Roads of Ashmere v0.8.xTown, Road, and Identity Refactor
The current direction shifts LEGEND toward a medieval fantasy road RPG. Ashmere now has a town framework, the Old Road has a dedicated controller, the title screen uses Ashmere road artwork, and the support pages are being redesigned around the new visual identity.
Devlog 008 / Stability Refactor and Road SystemsStability Refactor and Road Systems
v0.6.4 was the safety pass after the public build push. The main game file was restored after an accidental stub overwrite, shared version labels reported correctly, Save Vault caught up, and new refactor files were checked before being activated.
The goal was stability first: keep LEGEND playable while preparing modular systems for tutorial, Sella, NPC metadata, Old Road events, and future travel expansion.
Devlog 007 / Refactor and AccessibilityRefactor and Accessibility
v0.6 moved LEGEND out of one giant file, added progressive menu unlocks, and introduced accessibility settings for readability, contrast, motion, spacing, and ASCII display.
Devlog 006 / First Road BalanceFirst Road Balance
v0.5.1 tightened public playtest pacing with faster Road Token progress, clearer Bell Shard timing, better Old Road rewards, and a feedback-ready main menu link.
Devlog 005 / The First RoadThe First Road
v0.5 deepened the first route with Road Tokens, Ashmere Inn, camp supplies, steadier weapon damage, enemy traits, mastery perks, and clearer quest tracking.
Devlog 004 / Mobile PolishMobile Polish
v0.4.1 improved phone play with better tap targets, sticky action buttons, compact mobile HUD behavior, safer viewport handling, and responsive ASCII.
Devlog 003 / Voices of AshmereVoices of Ashmere
v0.4 gave Ashmere named NPCs, dialogue, the first true questline, enemy intent, Guard, class moves, Momentum, camp choices, and a browser tab icon.
Devlog 002 / Roads Beyond AshmereThe Roads Beyond Ashmere
v0.3 gave Legend an original world identity, deeper character creation, ASCII scenes, exploration routes, D20-style checks, the Trading Post, and the Backroad Dealer.
Devlog 001 / Project OriginI Recovered My First Game
The origin story of LegendTFC, the surviving batch file, and why this remake became the starting point for a larger fantasy road RPG.