Playtest Feedback

TEST LEGEND

LEGEND: Roads of Ashmere is becoming a medieval fantasy road RPG. The most useful feedback right now is whether the first session feels clear, alive, readable, and worth continuing.

10–15 Minute Playtest Goal

You do not need to finish everything. Play until you reach Ashmere, talk to someone, travel the Old Road, and decide whether you would keep going.

1

Create a traveler

Start a new save. Try origin, class, keepsake, and opening choices. Tell us whether your traveler feels personal or generic.

2

Watch the intro

Check whether the intro feels alive, atmospheric, and clear. If it feels like clicking through text, say that.

3

Reach Ashmere

Use the objective guide. Speak with Mara or explore town. Tell us whether Ashmere feels like a real place yet.

4

Travel and fight

Use Travel the Old Road. Try careful, normal, and bold travel. Test combat, rewards, and returning to town.

What We Need Feedback On

Title Screen Mobile Character Creation Intro Ashmere Old Road Combat Inventory Bugs
  • Does the title screen feel like a real game home screen?
  • Does the new fantasy identity make sense?
  • Did character creation bug out, loop, or feel boring?
  • Did the intro feel immersive or too text-box heavy?
  • Did the objective card tell you what to do next?
  • Did Ashmere feel like a town, or just a menu?
  • Did Old Road travel feel like an adventure?
  • Did combat feel interactive enough?
  • Did inventory and character sheet feel readable?
  • Did anything clip, overlap, vanish, or break on mobile?
  • Would you keep playing after the first 10 minutes?

Brutally honest feedback helps more than praise. If something is boring, confusing, ugly, unfair, inaccessible, or broken, say it.

Leave Feedback

After playing for a few minutes, use the form below. The most helpful notes are about first impressions, phone layout, confusing buttons, pacing, bugs, combat, Old Road choices, inventory, and whether the game feels ready for more public testing.

Known Early-Build Notes

  • This is still an early HTML5 browser RPG build.
  • Some systems are additive layers over the restored core for safety.
  • The game is pivoting away from recovered-build framing toward a fantasy road RPG identity.
  • Legacy ASCII and old labels are being removed, but report any that still appears.
  • Balance is still changing quickly.
  • Mobile feedback is especially important.
  • The game saves in your browser, and Save Vault can export/import portable saves.